Ink & Iron
Sketch Warfare - Turn-Based Grid Strategy
Iron Corps
Heavy Armor & Defensive Fortifications
- β’ Passive Bonus: +20% defense bonus on Captured Supply Zones, Forests & Bases.
- β’ Exclusive Unit: π Heavy Siege Tank (Massive HP & crushing splash firepower).
- β’ Tactical Stance: Excels at defensive choke points and holding victory centers.
Vanguard Legion
Blitz Mobility & Stealth Ambush
- β’ Passive Bonus: +1 movement speed on open terrain & ambush multiplier in forests.
- β’ Exclusive Unit: β‘ Blitz Recon Vehicle (Rapid raider with 4-tile movement).
- β’ Tactical Stance: Fast flank maneuvers and surprise forest strikes.
β±οΈ Turn & Playback Structure
Each round has a 20s Planning Phase (recruiting units, queuing paths, launching abilities) followed by a 10s Playback Phase (watching simultaneous movement & auto-combat).
π¨ Multi-Turn Color Waypoints
Draw long-distance paths across the board!
β’ π¦ Blue = Turn 1 | π§ Gold = Turn 2 | πͺ Purple = Turn 3+.
Unconsumed waypoints automatically carry over to next turn!
β‘ Command Power & Abilities
Earn Command Points (CP) by holding zones (+1/turn) & dealing combat damage (+1/25 dmg)!
β’ π― Recon Flare (2 CP): Reveals 3x3 fog for 1 turn.
β’ π¨ Smoke Screen (3 CP): Blocks direct attacks in 3x3 area.
β’ π₯ Artillery Strike (4 CP): Rains 35 splash damage on 3x3 target area.
π«οΈ Fog of War & Forest Stealth
Unrevealed tiles are shaded in pencil hatching (`///////`). Enemy units outside vision range stay hidden. Troops in Forests stay invisible until attacking or an enemy steps adjacent!
π§ Grid Blocking & Tie-Breakers
β’ Enemy units act as impassable barriers.
β’ Friendly units can pass through allies, but only 1 unit can occupy a tile at turn end.
β’ β‘ Tie-Breaker Priority: Faster & more agile units claim contested tiles first!
π¨ Under Siege Base Lockout
If an enemy is standing on or adjacent to your Main Base or Supply Zone, that point is Under Siege and cannot recruit new units until cleared!