Ink & Iron
Sketch Warfare
Iron Corps
Heavy Armor & Defensive Fortifications
- Passive: +20% defense bonus on Supply Zones, Forests & Bases.
- Exclusive Unit: Heavy Siege Tank — massive HP & splash firepower.
- Doctrine: Defensive choke points and holding victory centers.
Vanguard Legion
Blitz Mobility & Stealth Ambush
- Passive: +1 movement on open terrain & ambush bonus in forests.
- Exclusive Unit: Blitz Recon Vehicle — 4-tile rapid raider.
- Doctrine: Fast flanks and surprise forest strikes.
Turn & Playback Structure
Each round: 20s Planning Phase (recruit, queue paths, use abilities) then a 10s Playback Phase (simultaneous movement and auto-combat).
Multi-Turn Waypoints
Draw long paths across the board. Blue = Turn 1 • Gold = Turn 2 • Purple = Turn 3+. Unconsumed waypoints carry over automatically.
Command Power & Abilities
Earn CP by holding zones (+1/turn) and dealing damage (+1 per 25 dmg).
Flare (2 CP) — Reveals 3×3 fog for 1 turn.
Smoke (3 CP) — Blocks attacks in 3×3 area.
Artillery (4 CP) — 35 splash damage on 3×3 zone.
Fog of War & Forest Stealth
Unrevealed tiles are hatched. Enemy units outside vision stay hidden. Troops in Forests stay invisible until they attack or an enemy steps adjacent.
Grid Blocking & Tie-Breakers
Enemies are impassable barriers. Only 1 unit per tile at turn end. Faster, more agile units claim contested tiles first.
Siege Lockout
If an enemy stands on or adjacent to your Base or Supply Zone it is Under Siege and cannot recruit until cleared.
Commander Guest
Rank: Recruit