Ink & Iron
Sketch Warfare
Master simultaneous turns, combat stances, terrain hazards, command abilities, and base siege mechanics across 8 hand-crafted micro-lessons (60–90 seconds each).
Learn how to select your squad, plot adjacent movement waypoints, and hit "End Phase" to watch simultaneous execution.
Conceal a squad in the dense forest with Ambush Stance to spring a surprise attack with 50% reduced return fire.
Capture a neutral Gold Supply Depot to gain +10 Ink/Turn, master the empty-tile forward deployment rule, and reinforce your army.
Master rock-paper-scissors: Anti-Tank pierces heavy armor (2.5x), Rifle Squad flanks AT crews, and Armored Cars crush infantry.
Master the Mud Trap: Infantry get mired for 1 turn upon entry, while enemy armored vehicles are completely blocked from crossing!
Launch a Recon Flare to pierce the Fog of War, then call down a high-explosive Artillery Strike to obliterate the enemy position.
Enemy raiders have placed your forward Depot Under Siege, blocking deployment. Break the enemy line to lift the siege and spawn reinforcements!
Grand Graduation Exam: combine terrain navigation, command abilities, counter-attacks, and base assaults to crush the enemy HQ!
Iron Corps
Heavy Armor & Defensive Fortifications
- Passive: +20% defense bonus on Supply Zones, Forests & Bases.
- Exclusive Unit: Heavy Siege Tank — massive HP & splash firepower.
- Doctrine: Defensive choke points and holding victory centers.
Vanguard Legion
Blitz Mobility & Stealth Ambush
- Passive: +1 movement on open terrain & ambush bonus in forests.
- Exclusive Unit: Blitz Recon Vehicle — 4-tile rapid raider.
- Doctrine: Fast flanks and surprise forest strikes.
Quick-Start Commander Guide & FAQ
New to Sketch Warfare? Here is everything you need to know about commanding your army:
Commander Ranks & Progression
Advance through 7 Rank Tiers (Recruit → General). Promotions require meeting both Minimum Matches Played and Minimum Wins.
Smart Auto-Stances & Badges
DEFEND (+25% Defense) — On Bases, Capture Zones, or stationary.
AMBUSH (Stealth + 1.5x Dmg) — Restricted strictly to Infantry in Forests.
ADVANCE (Max Speed) — Moving along waypoints.
Faction Doctrines & Exclusive Units
Iron Corps: Heavy Armor (+20% defense on fortified tiles) & Heavy Siege Tank.
Vanguard Legion: Blitz Mobility (+1 speed on open ground) & Blitz Recon Car.
Command Power & Special Abilities
Flare (2 CP) — Reveals 3×3 fog for 1 turn.
Smoke (3 CP) — Neutral physical cloud. Blocks line-of-sight & direct attacks for 2 turns.
Artillery (4 CP) — 35 splash damage on 3×3 area.
Tactical Unit Counter Cheat-Sheet
| Unit Type | Category | Best Counter Target | Auto-Stance |
|---|---|---|---|
| Rifle Squad | Infantry | AT Crews (1.5x Dmg) | 50% Armor Penalty | DEFEND / ADVANCE |
| Scout Infantry | Infantry | Recon & Forest Ambush (1.5x Dmg) | AMBUSH / ADVANCE |
| Anti-Tank Squad | Infantry | Tanks & Armored Cars (2.5x Penetration) | DEFEND |
| Armored Car | Vehicle | Infantry & AT Crews (1.5x Crush) | ADVANCE |
| Heavy Siege Tank | Vehicle (Iron Corps) | Infantry & Chokes (1.5x Crush) | DEFEND |
| 🗲 Blitz Recon Car | Vehicle (Vanguard) | Infantry Flanking (4 Move / 1.5x Crush) | ADVANCE |
Commander Guest
Rank: Recruit